We are pleased to present the recorded AltDevConf 2012 videos to the game development community!
Thank you again to all of our talented speakers, the dedicated volunteers who make this event happen, Confetti Inc. for sponsorship, and everyone who attended and interacted during the airing of the conference! I’d like to extend additional thanks to Luke Dicken, for collecting and preparing all of these videos for your enjoyment!
Cross Platform Game Development in C# by Matthieu Laban, Philippe Rollin, and Miguel de Icaza
Control, Configure, Monitor and View Your Game Engine From the Web by John McCutchan
Accelerating Game Physics for Heterogeneous CPUs & GPUs by Erwin Coumans (speaker declined to share)
Real Time Area Lighting – Now and Next by Sam Martin
PowerVR Hardware Architecture and Application Performance Guidelines by Gordon MacLauchlan
Dynamic Global Illumination by Wolfgang Engel, Tim Martin, and Igor Lobanchikov
Game Tools as a WebApp: Lessons from Insomniac’s Next-Gen Tools and Engine by Mike Acton (Coming soon!)
Accommodating Diverse Learners: Designing an Effective E-Learning Platform by Dan Miller-Schroeder (Coming soon!)
Building Better Rubrics Using Game Design by Ian Schreiber
Educating the Next Gen. by Alex Darby
More than Software and Theory by Heather Decker-Davis
Design & Production Track
Intro to Producing for Mobile: how to “go indie”, actually ship an app, and not die by Evangeline Marzec
Creating A Positive Online Community by Ryan Arndt
Operant Conditioning in MMORPG’s by Mike Grimes
Game Over! Exit Strategies for Persistent Games by Ian Schreiber
Junk Master Series, Design Approaches, Issues, and Best practices by Wasin Thonkaew
Beyond this post, these videos will continue to be available under the official AltDevConf YouTube Channel!
Thanks again for all of your support and we hope you enjoyed the wonderful experiment that was AltDevConf!