This was the question that started my twitter #gamedev Q&A series. As of right now we’re just shy of having discussed 100 questions on twitter. Feel free to join in!
Where do you feel like you are being held back by the status quo in #gamedev?
— Mike Acton (@mike_acton) August 21, 2012
The conversation from Twitter:
@mike_acton There are a lot of industry beliefs about “what the player wants” that are limiting a lot of design choices.
@IADaveMark Hard to enumerate common assumptions, but it’d be interesting to try.
@mike_acton From my own discipline “Players don’t want good AI.” While they don’t want to get *crushed* by AI, that doesn’t indict ALL AI.
@IADaveMark @mike_acton At some point “good AI” got defined as “AI that plays flawlessly” instead of “AI that plays like a human”.
@IADaveMark @mike_acton if you think players don’t want good AI, your definition of what makes an AI good is flawed.
@slicedlime @mike_acton I assume that wasn’t directed at me but rather at the people whose mentality I was paraphrasing?
.@IADaveMark to be fair, most players have no clue what AI is, nor what GAME AI is, or is supposed to do (more than one job, etc)?
@init2 however, these are actual designers and producers etc that are making these statements.
.@IADaveMark everytime s/b utters “dumb AI” (& leaves it at that) I stop listening/reading the review.