The Programming track focuses on the challenges and opportunities presented by next and current generation development including: mature consoles, new handhelds, and increased demand for very high production values in games.
Sessions
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The Integrated Influence Architecture – Combining Reactive and Deliberative AI for NPC Control by Luke Dicken
Saturday, February 11, 2012 11:00 AM – 11:55 AM PST – Sign Up -
Cross Platform Game Development in C# by Matthieu Laban, Philippe Rollin, and Miguel de Icaza
Saturday, February 11, 2012 12:00 PM – 1:55 PM PST – Sign Up -
Control, Configure, Monitor and View Your Game Engine From the Web by John McCutchan
Saturday, February 11, 2012 2:00 PM – 2:55 PM PST – Sign Up -
Accelerating Game Physics for Heterogeneous CPUs & GPUs by Erwin Coumans
Saturday, February 11, 2012 3:00 PM – 3:55 PM PST – Sign Up -
Understanding the Second Generation of Behavior Trees and Preparing for Challenges Beyond by Alex Champandard
Sunday, February 12, 2012 11:00 AM – 11:55 PM PST – Sign Up -
Real Time Area Lighting – Now and Next by Sam Martin
Sunday, February 12, 2012 12:00 PM – 12:55 PM PST – Sign Up -
PowerVR Hardware Architecture and Application Performance Guidelines by Gordon MacLauchlan
Sunday, February 12, 2012 1:00 PM – 1:55 PM – Sign Up -
Dynamic Global Illumination by Wolfgang Engel and Tim Martin
Sunday, February 12, 2012 2:00 PM – 2:55 PM PST – Sign Up -
Game Tools as a WebApp: Lessons from Insomniac’s Next-Gen Tools and Engine by Mike Acton
Sunday, February 12, 2012 3:00 PM – 3:55 PM PST – Sign Up
Advisory Committee
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Wolfgang Engel
Wolfgang Engel is the CTO/CEO & Co-Founder of Confetti Special Effects Inc., a think-tank for advanced real-time graphics research for the video game and movie industry. Previously he worked in Rockstar’s core technology group as the lead graphics programmer. He is the editor of the ShaderX and GPU Pro books, the author of several other books and speaks on graphics programming on conferences world-wide. He is a MVP DirectX since July 2006 and active in several advisory boards in the industry. He also teaches at UCSD the class “GPU Programming”.
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Colin Barré-Brisebois
Colin Barré-Brisebois (@ZigguratVertigo) is a senior graphics programmer at Warner Brothers Games Montréal. Previously at EA Montréal and DICE, he has worked on games such as Battlefield 3, Army of Two, Need for Speed, Medal of Honor, Skate and Boogie. He has also presented at GDC, SIGGRAPH and has published articles in GPU Pro 2, as well as the ACM. Colin has been interested in graphics and video game development since he began toying with computers in 1987: this includes involvement during the BBS days, the arcade emulator and demo scene, as well as mod programming.
