Andy Firth rss

Andy Firth is an Engineer Architect @ Bungie in Seattle. He's been working in games for 13 years mostly in low level Engine / Rendering related roles. Most recently he's been concentrating on infrastructure and workflow related problems especially where concurrency and multi-platform comes into play.

rss Posts by Andy Firth

  1. Code Build Optimisation Part 4a – fatal error LNK1170 ( Counting comments... )
  2. Code Build Optimisation Part 4 – Incremental Linking and the Search for the Holy Grail. ( Counting comments... )
  3. Code Build Optimisation Part 3 ( Counting comments... )
  4. Code Build Optimization Part 2 ( Counting comments... )
  5. Code Build Optimisation Part 1 ( Counting comments... )
  6. Practical Floating Point ( Counting comments... )
  7. The demise of the low level Programmer. ( Counting comments... )
  8. What is an “Engineer Architect” ( Counting comments... )
  9. Writing a “Pre-Main” function – Forcing Global Initialization order within VC++ ( Counting comments... )
  10. Extending the Watching Window in Visual Studio via a Debugger Addin ( Counting comments... )
  11. Extending the Watch Window in Visual Studio via EEAddin ( Counting comments... )
  12. Extending the Watch Window in Visual Studio via autoexp.dat ( Counting comments... )