Charilaos Kalogirou rss

Indie game developer. Runs a software company in Greece. Author of the open source game engine Sylphis3D (http://devnet.sylphis3d.com/). Creator of the iOS game "Pop Corny". Blogs at http://kalogirou.net/

rss Posts by Charilaos Kalogirou

  1. Porting your iOS game to Blackberry Playbook (and future BB10 phones) ( Counting comments... )
  2. Porting your game from iOS to Android ( Counting comments... )
  3. Writing portable code: A process full of gain ( Counting comments... )
  4. Launching on the AppStore in the year 2012 ( Counting comments... )
  5. My game design hat ( Counting comments... )
  6. Game Pre-Mortem ( Counting comments... )
  7. Debugging hard to reproduce bugs ( Counting comments... )
  8. Optimizing for the instruction cache ( Counting comments... )
  9. Take your time (off) ( Counting comments... )
  10. Predictable garbage collection with Lua ( Counting comments... )
  11. Keep your mallocs close, and your related mallocs closer ( Counting comments... )
  12. From Python to Lua ( Counting comments... )