I've been writing games for 15 years, starting with publishing shareware games instead of doing school homework. I'm ex-Lionhead, leading the Fable 3 engine team and contracting to make the Fable 2 engine more xbox-friendly. Before that I had a lovely time over at Ubi Montreal, rebuilding the Splinter Cell engine within Unreal.
I love engine pipelines, data munging and low-level console performance programming, along with a million other things I never find the time to do.
I'm currently based in Brighton, building a new game platform/concept that would be rather spiffing to turn into a business, soon!