Emmeline Pui Ling Dobson rss

I entered the world of Game Design in 1999 in order to create other worlds; stuff that would impart the same feelings of joy and wonder I experienced as a teenager devouring J-RPGs and anime. Along the journey I've done allsorts of titles from "gritty" / "badass" / "visceral" games to facilitating kids' user-research sessions with Wii Remote-controlled dragons. For fun and love I hold a stylus while awesome pixels leak from the nib. @emeraldsong @FunVsBoring

rss Posts by Emmeline Pui Ling Dobson

  1. Social Marketing Learnings and Personal Lessons from a Charity Campaign ( Counting comments... )
  2. Some Hows and Whys of Usability Testing ( Counting comments... )
  3. Articles Applied to Designing 3rd-Person Cameras / Controls ( Counting comments... )
  4. Am I Doing Meaningful Game Design Work? ( Counting comments... )