Kyle-Kulyk rss

Kyle is Co-Founder/Lead Developer for Itzy Interactive. He grew up in rural Alberta and has been an avid gamer since his first days of playing Gorf on his Commodore Vic-20. After spending countless hours entering and modifying game code from Compute’s Gazette magazines on his C-64 as a boy, he never lost his love for gaming even as he eventually chose a career in finance. More recently, a decade in the brokerage industry, a layoff, an uncertain economy and the birth of his first son has caused him to re-evaluate his career goals. Now, after graduating with honours from a Digital Media and IT program with an emphasis on Game Programming and Design and with the help of a few, like-minded ne'er-do-well's, he’s ready to pursue a career dream he’s had since childhood and make some videogames.

rss Posts by Kyle-Kulyk

  1. The Home Stretch ( Counting comments... )
  2. Why we chose Freemium ( Counting comments... )
  3. How not to go insane while working from home ( Counting comments... )
  4. How we manage the virtual team ( Counting comments... )
  5. The devolution of gaming culture ( Counting comments... )
  6. Game Engines for Indies ( Counting comments... )
  7. There are eight million blogs about Mass Effect’s ending. This is one of them. ( Counting comments... )
  8. Indie devs, the odds are against you ( Counting comments... )
  9. Feedback loop ( Counting comments... )
  10. Performance Anxiety 3 – Road Blocks ( Counting comments... )
  11. An Indie marketing story ( Counting comments... )
  12. Launch Day ( Counting comments... )
  13. It’s ready when it’s ready, dammit! ( Counting comments... )
  14. Cyberbullying and gamers ( Counting comments... )
  15. Present this! ( Counting comments... )
  16. Teachers open doors ( Counting comments... )
  17. Along came a spider… ( Counting comments... )
  18. How’d I get here? ( Counting comments... )
  19. Should we be worried about Nintendo? ( Counting comments... )
  20. Performance Anxiety 2: You’re doing it wrong ( Counting comments... )
  21. My top 5 games of childhood ( Counting comments... )
  22. What this Indie developer needs ( Counting comments... )
  23. Performance anxiety ( Counting comments... )
  24. For Indies, a demo is a must ( Counting comments... )