Simon Yeung rss

A game programmer, interested in graphics programming.

rss Posts by Simon Yeung

  1. Software Rasterizer Part 2 ( Counting comments... )
  2. Software Rasterizer Part 1 ( Counting comments... )
  3. Light Pre Pass Renderer on iPhone ( Counting comments... )
  4. Extracting dominant light from Spherical Harmonics ( Counting comments... )
  5. Inverse Kinematics (2 joints) for foot placement ( Counting comments... )
  6. Writing an iPhone Game Engine (Part 7- Postmortem) ( Counting comments... )
  7. Microfacet BRDF ( Counting comments... )
  8. Spherical Harmonic Lighting ( Counting comments... )
  9. Dual Quaternion ( Counting comments... )
  10. Dual Number ( Counting comments... )
  11. Using PID Controller ( Counting comments... )
  12. Writing an iPhone Game Engine (Part 6- Performance) ( Counting comments... )
  13. Writing an iPhone Game Engine (Part 5- Audio) ( Counting comments... )
  14. Writing an iPhone Game Engine (Part 4- Streaming) ( Counting comments... )
  15. Writing an iPhone Game Engine (Part 3- Scripting) ( Counting comments... )
  16. Writing an iPhone Game Engine (Part 2- Maya Tools) ( Counting comments... )
  17. Writing an iPhone Game Engine (Part 1- Memory management) ( Counting comments... )
  18. Writing an iPhone Game Engine (Part 0 – Introduction) ( Counting comments... )
  19. SSAO using Line Integrals ( Counting comments... )