Posts by Simon Yeung
- Shader Generator ( Counting comments... )
- Photon Mapping Part 2 ( Counting comments... )
- Photon Mapping Part 1 ( Counting comments... )
- Software Rasterizer Part 2 ( Counting comments... )
- Software Rasterizer Part 1 ( Counting comments... )
- Light Pre Pass Renderer on iPhone ( Counting comments... )
- Extracting dominant light from Spherical Harmonics ( Counting comments... )
- Inverse Kinematics (2 joints) for foot placement ( Counting comments... )
- Writing an iPhone Game Engine (Part 7- Postmortem) ( Counting comments... )
- Microfacet BRDF ( Counting comments... )
- Spherical Harmonic Lighting ( Counting comments... )
- Dual Quaternion ( Counting comments... )
- Dual Number ( Counting comments... )
- Using PID Controller ( Counting comments... )
- Writing an iPhone Game Engine (Part 6- Performance) ( Counting comments... )
- Writing an iPhone Game Engine (Part 5- Audio) ( Counting comments... )
- Writing an iPhone Game Engine (Part 4- Streaming) ( Counting comments... )
- Writing an iPhone Game Engine (Part 3- Scripting) ( Counting comments... )
- Writing an iPhone Game Engine (Part 2- Maya Tools) ( Counting comments... )
- Writing an iPhone Game Engine (Part 1- Memory management) ( Counting comments... )
- Writing an iPhone Game Engine (Part 0 – Introduction) ( Counting comments... )
- SSAO using Line Integrals ( Counting comments... )