Mike Jungbluth rss

Senior Animator at Zenimax Online as much in love with the ludic as the narrative. Made characters boogie for games bearing Lord of the Rings, Call of Duty, Singularity, & Wolfenstein in the title.

rss Posts by Mike Jungbluth

  1. You Should Be Drawing ( Counting comments... )
  2. Growing Game Animation – State Changes and Pathing ( Counting comments... )
  3. The Symbolism of Simple Actions ( Counting comments... )
  4. “Is this how it’s always going to be?” ( Counting comments... )
  5. Our Responsibility Towards Training The Next Creatives ( Counting comments... )
  6. Collectible Intent ( Counting comments... )
  7. Do The Way We Use Pronouns Relate to Camera Perspective? ( Counting comments... )
  8. The Entirely Selfish Reasons White Guys Should Care About Equality ( Counting comments... )
  9. What I Learned From Submitting to GDC ( Counting comments... )
  10. Why No One Listens To Your Ideas ( Counting comments... )
  11. Motion Controlled Emotions ( Counting comments... )
  12. Layoffs: A Game Dev PSA ( Counting comments... )
  13. Unlock Your Inner Actor ( Counting comments... )
  14. Wanna Go Steady? ( Counting comments... )
  15. Going Off On A Tangent ( Counting comments... )
  16. What Does Your Game Believe In? ( Counting comments... )
  17. Has Undo Removed the Tortured Artist? ( Counting comments... )
  18. Action Figure Fun ( Counting comments... )
  19. Growing Game Animation – Transitions & Player Input ( Counting comments... )
  20. Play With Purpose or “Saturday Morning Science” ( Counting comments... )
  21. Know Don’t Tell ( Counting comments... )
  22. My Cat Is Better Than Your Dog ( Counting comments... )
  23. An Open Letter To Game Developers ( Counting comments... )
  24. How I fell in love with mocap… ( Counting comments... )