Posts by Niklas Frykholm
- A new way of organizing header files ( Counting comments... )
- Cleaning bad code ( Counting comments... )
- A simpler design for asynchronous APIs ( Counting comments... )
- Matrices, Rotation, Scale and Drifting ( Counting comments... )
- Hack Day Report ( Counting comments... )
- Read my lips: No more loading screens ( Counting comments... )
- Playing (with) Video ( Counting comments... )
- Embracing Dynamism ( Counting comments... )
- Inheriting Velocity in Ragdolls ( Counting comments... )
- PIMPL vs Pure Virtual Interfaces ( Counting comments... )
- Caring by Sharing: The Bitsquid Documentation System ( Counting comments... )
- Sensible Error Handling — Part 3 ( Counting comments... )
- Sensible Error Handling – Part 2 ( Counting comments... )
- Sensible Error Handling: Part 1 ( Counting comments... )
- 5 Tips for Programmer Productivity ( Counting comments... )
- Platform Specific Resources ( Counting comments... )
- A Pragmatic Approach to Performance ( Counting comments... )
- Code Share: Source Censoring ( Counting comments... )
- An Example in Data-Oriented Design: Sound Parameters ( Counting comments... )
- Low-Level Animation — Part 2 ( Counting comments... )
- Caring by Sharing: Header Hero ( Counting comments... )
- Managing Decoupling Part 4 — The ID Lookup Table ( Counting comments... )
- A Simple Roll-Your-Own Documentation System ( Counting comments... )
- An idea for better watch windows ( Counting comments... )
- Fixing memory issues in Lua ( Counting comments... )
- An in-place parsing experiment ( Counting comments... )
- Lightweight Lua Bindings — Part 2 ( Counting comments... )
- Lightweight Lua Bindings ( Counting comments... )
- Strings Redux ( Counting comments... )
- Monitoring your game ( Counting comments... )
- Write A Script For It ( Counting comments... )
- Universal Undo, Copy and Paste ( Counting comments... )
- Extreme Bug Hunting ( Counting comments... )
- Collaboration and Merging ( Counting comments... )
- A Tiny Expression Language ( Counting comments... )
- Managing Decoupling Part 3 – C++ Duck Typing ( Counting comments... )
- Managing Coupling Part 2 — Polling, Callbacks and Events ( Counting comments... )
- Managing Decoupling ( Counting comments... )