rss Posts by Niklas Frykholm

  1. A new way of organizing header files ( Counting comments... )
  2. Cleaning bad code ( Counting comments... )
  3. A simpler design for asynchronous APIs ( Counting comments... )
  4. Matrices, Rotation, Scale and Drifting ( Counting comments... )
  5. Hack Day Report ( Counting comments... )
  6. Read my lips: No more loading screens ( Counting comments... )
  7. Playing (with) Video ( Counting comments... )
  8. Embracing Dynamism ( Counting comments... )
  9. Inheriting Velocity in Ragdolls ( Counting comments... )
  10. PIMPL vs Pure Virtual Interfaces ( Counting comments... )
  11. Caring by Sharing: The Bitsquid Documentation System ( Counting comments... )
  12. Sensible Error Handling — Part 3 ( Counting comments... )
  13. Sensible Error Handling – Part 2 ( Counting comments... )
  14. Sensible Error Handling: Part 1 ( Counting comments... )
  15. 5 Tips for Programmer Productivity ( Counting comments... )
  16. Platform Specific Resources ( Counting comments... )
  17. A Pragmatic Approach to Performance ( Counting comments... )
  18. Code Share: Source Censoring ( Counting comments... )
  19. An Example in Data-Oriented Design: Sound Parameters ( Counting comments... )
  20. Low-Level Animation — Part 2 ( Counting comments... )
  21. Caring by Sharing: Header Hero ( Counting comments... )
  22. Managing Decoupling Part 4 — The ID Lookup Table ( Counting comments... )
  23. A Simple Roll-Your-Own Documentation System ( Counting comments... )
  24. An idea for better watch windows ( Counting comments... )
  25. Fixing memory issues in Lua ( Counting comments... )
  26. An in-place parsing experiment ( Counting comments... )
  27. Lightweight Lua Bindings — Part 2 ( Counting comments... )
  28. Lightweight Lua Bindings ( Counting comments... )
  29. Strings Redux ( Counting comments... )
  30. Monitoring your game ( Counting comments... )
  31. Write A Script For It ( Counting comments... )
  32. Universal Undo, Copy and Paste ( Counting comments... )
  33. Extreme Bug Hunting ( Counting comments... )
  34. Collaboration and Merging ( Counting comments... )
  35. A Tiny Expression Language ( Counting comments... )
  36. Managing Decoupling Part 3 – C++ Duck Typing ( Counting comments... )
  37. Managing Coupling Part 2 — Polling, Callbacks and Events ( Counting comments... )
  38. Managing Decoupling ( Counting comments... )