Posts in Bizdev
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Want to get Kickstarted? Here’s what you need to know…
(Jason-Swearingen)
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How to get your first 1000 players
(Tyler York)
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How to succeed on Kickstarter
(Tyler York)
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Pursuing Excellence
(Aaron San Filippo)
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Game Developers: Remember Priority #1
(Aaron San Filippo)
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Why Kompu Gacha Was Banned
(Tyler York)
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Working with brands, utilizing player emotion, and other lessons in game monetization
(Tyler York)
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Why I went back into the studio……
(Kevin Dent)
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Indie devs, the odds are against you
(Kyle-Kulyk)
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The Principles of Game Monetization
(Tyler York)
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Being There?
(Deano)
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An Indie marketing story
(Kyle-Kulyk)
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A management mistake from my past
(Chad Moore)
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Why the Australian game development industry is NOT dead
(Josh-Caratelli)
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Pay it forward
(Chad Moore)
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Hogrocket: from porky launch to alien invasion (part 1)
(Ben Ward)
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You Should Be Using Microsoft BizSpark
(Forrest Smith)
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Game Thinking
(Martin Pichlmair)
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Present this!
(Kyle-Kulyk)
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Post-Agile Production, part 1
(Keith Fuller)
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$10,000 Is The Magic Number
(Simon Cooke)
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Marriage Crisis vs. Crunch: A Post-Mortem
(Mike Slone)
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Studio, Not Throat
(Keith Fuller)
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What does casual becometh?
(Tyler Coleman)
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Never ask if its possible, ask how long
(Deano)
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Tiny Invaders: the story so far
(Ben Ward)
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An introductory insight about the gamedev industry in Mexico
(Gabriel Jimenez)
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The Making of a Trailer
(Forrest Smith)
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Convergence, and maintaining a work-life balance
(Ben Ward)
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Why University is the Best Place to Start a Games Company
(Daniel Sefton)
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Hacking the App Stores
(Tyler York)
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Should we be worried about Nintendo?
(Kyle-Kulyk)
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How We Scrum
(Martin Pichlmair)
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Behind the Scenes of Bit By Bit Games First Release
(Paul Evans)
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Buy Games Forever!
(Matt Yaney)
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Indie Marketing: How to tell the world about your game (part 3)
(Ben Ward)
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Indie Marketing: How to tell the world about your game (part 2)
(Ben Ward)
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Learning From Indie Studio Successes
(Martin Pichlmair)
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Bringing Out Your Best To Make Your Indie Project A Reality
(Burton-Posey)
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Your Time Estimates are Broken
(Kwasi Mensah)
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You Need a Media Kit
(Ed Bartley)
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Looking into the Future
(Martin Pichlmair)
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Indie Marketing: How to tell the world about your game (part 1)
(Ben Ward)
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Balance
(Byron-Atkinson-Jones)
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Using Kickstarter to fund our indie game or Summer of Adventure, Part 2
(Becca Posey)
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Develop Indie Dev Day 2011
(Keith Judge)
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Guerilla PR at PAX East
(Kwasi Mensah)
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Social Games: what are they doing right?
(Ben Ward)
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Indies are morons
(Daniel Kristiansen)
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Timing is Everything?
(Deano)
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Students, Version Control!
(Lisa Brown)
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What Do You Tell the Studio Head?
(Keith Fuller)
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How I stay motivated as an indie developer
(Daniel Sefton)
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Running a games company start-up – what I’ve learnt so far
(Pete Collier)
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Starting a New Game Company
(Szymon Swistun)
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Ego – the Destructive Menace
(Pete Collier)
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Losing your Objectivity: A Survival Guide
(Pete Collier)
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Social Media Games On the Mind
(Paul Laska)
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How to Polish a Turd
(Richard Fine)